so i finally defeated the last guy on green acres.
couple of things to note.
green mages are next to useless. the special poison damage takes too long to work. the monsters usually die too quickly by other means negating most of the damage.
"splash" damage (red mage & alchemist special) is pretty crummy.
alchemists are a bit sad. they need a range and damage buff.
chiv dexers are pretty lame-o too. would like to see an attack speed buff or damage buff. if you work their specials their damage really stinks even with crits.
maybe give an option to "sell" a unit (for the initial deposit) in case of accidental placement. save you having to reload and start again.
anyway, was fun 10/10 game.
